AoeStats
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Lombardia

510219157Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 72m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
601
+12
🇧🇷 Britons · Brazil
597
+12
🇺🇸 Hindustanis · United States
552
-14
🇧🇷 Persians · Brazil
461
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 3,342 12:18 32:21 49:57 ⚔ Archers into Skirms
36 2,602 12:20 20:44 34:20 ⛏ Fast Castle
20 1,478 11:18 25:23 49:30 ⚔ Drush into Scouts
16 1,145 14:28 26:43 40:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,575 78,725 41,015 2,275 154,590 159,831
38,965 34,480 27,190 3,670 104,305 116,535
28,490 31,955 26,255 4,115 90,815 103,277
25,520 29,009 21,600 2,800 78,929 87,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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