AoeStats
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Black Forest

510206485Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
777
+9
🇹🇷 Mongols · Türkiye
533
+19
🇧🇷 Portuguese · Brazil
606
-14
🇧🇷 Britons · Brazil
602
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 876 11:37 22:22 36:22 ⛏ Fast Castle
15 817 14:10 25:18 38:33 ⛏ Fast Castle
15 827 12:49 23:56 40:44 ⛏ Fast Castle
13 703 14:18 25:34 40:26 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,350 14,681 15,665 1,710 60,406 88,602
18,300 21,415 12,865 2,900 55,480 75,392
19,705 20,867 12,160 2,060 54,792 55,399
12,685 13,862 8,440 2,940 37,927 42,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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