AoeStats
← _IMPERUS

Black Forest

510205509Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 3m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
590
+16
🇧🇷 Britons · Brazil
586
+16
🇺🇸 Ethiopians · United States
599
-17
🇺🇸 Britons · United States
571
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 182 — — —
34 131 — — —
15 56 — — —
9 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 93 0 0 443 264
350 42 0 0 392 301
250 63 50 0 363 69
200 33 50 0 283 68
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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