AoeStats
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Arena

510439310Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 50m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
991
+14
🇺🇸 Spanish · United States
970
+14
🇺🇸 Britons · United States
963
+14
🇨🇱 Bohemians · Chile
941
-14
🇨🇱 Bulgarians · Chile
941
-14
🇨🇱 Turks · Chile
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,934 11:54 15:58 22:26 ◆ FC into Fast Imp
37 1,864 12:45 28:42 — ⚔ Scouts into Archers
36 1,808 10:40 14:35 32:48 ⛏ Fast Castle
33 1,660 11:02 15:12 34:05 ⛏ Fast Castle
18 925 14:13 22:34 39:02 ⚔ Skirmisher Rush
11 535 10:17 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,660 14,000 15,600 1,900 57,160 65,081
20,590 14,570 13,850 2,150 51,160 61,003
15,585 19,803 7,100 1,695 44,183 47,588
13,540 13,340 9,165 850 36,895 38,881
14,130 9,735 3,450 1,500 28,815 33,010
10,500 10,288 3,980 1,255 26,023 32,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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