AoeStats
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Arabia

510004520Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
965
+41
🇨🇳 Lithuanians · China
927
+17
🇨🇴 Goths · Colombia
916
+17
🇨🇱 Bulgarians · Chile
958
-17
🇨🇱 Magyars · Chile
943
-16
🇨🇱 Armenians · Chile
942
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,590 11:17 18:24 — ⚔ FC into Archers
36 1,555 11:49 24:06 — ⚔ M@A Rush
29 1,269 11:15 26:59 — ⚔ Scout Rush
28 1,232 11:38 15:26 38:05 ⛏ Fast Castle
23 1,004 10:11 21:16 34:55 ⛏ Fast Castle
18 785 15:28 26:23 35:14 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
14,480 8,622 5,005 2,540 30,647 34,906
12,865 4,115 6,085 2,150 25,215 27,155
11,600 7,170 3,360 830 22,960 31,085
11,385 5,465 3,275 1,200 21,325 22,562
6,545 8,989 2,360 2,250 20,144 20,962
8,660 5,560 4,455 850 19,525 23,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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