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African Clearing

510675182Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1468
+15
🇧🇷 Mongols · Brazil
1462
+15
🇺🇸 Huns · United States
1443
+16
🇨🇱 Magyars · Chile
1439
+16
🇨🇳 Wei · China
1497
-17
🇲🇽 Mongols · Mexico
1489
-17
🇲🇽 Cumans · Mexico
1422
-15
🇨🇳 Goths · China
1386
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,922 14:18 17:48 35:39 ⛏ Fast Castle
50 2,540 13:05 16:59 — ⛏ Fast Castle
44 2,226 14:31 18:38 38:05 ⛏ Fast Castle
41 2,058 12:32 19:26 43:04 ⛏ Fast Castle
28 1,399 12:20 16:12 39:38 ⛏ Fast Castle
27 1,390 12:18 23:39 39:46 ⛏ Fast Castle
19 958 14:33 18:46 —
17 872 14:36 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,150 18,266 13,605 2,350 61,371 70,197
25,905 22,326 10,770 400 59,401 65,155
14,475 18,833 14,360 4,325 51,993 56,989
22,285 14,920 10,560 3,880 51,645 55,043
12,645 17,229 15,640 850 46,364 48,726
9,910 14,337 8,795 1,800 34,842 36,719
10,195 3,960 2,285 2,800 19,240 20,975
8,125 4,139 2,840 950 16,054 19,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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