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African Clearing

510670572Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 45m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1397
+13
🇺🇸 Dravidians · United States
1369
+14
🇨🇳 Jurchens · China
1324
+16
🇳🇿 Huns · New Zealand
1320
+16
🇧🇷 Vietnamese · Brazil
1506
-22
🇲🇽 Japanese · Mexico
1294
-13
🇳🇿 Hindustanis · New Zealand
1250
-12
🇺🇸 Koreans · United States
1248
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,184 12:57 18:43 45:03 ⛏ Fast Castle
37 1,697 14:06 17:38 — ⛏ Fast Castle
32 1,460 14:09 17:52 34:13 ⛏ Fast Castle
30 1,372 13:44 17:23 — ⛏ Fast Castle
30 1,355 13:05 17:56 38:08 ⛏ Fast Castle
25 1,136 13:29 17:31 34:51 ⛏ Fast Castle
22 1,002 14:57 20:51 36:06
17 762 13:28 21:03 39:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,275 16,412 12,185 4,300 46,172 54,244
21,845 14,060 7,290 2,795 45,990 47,637
16,465 21,206 4,710 2,800 45,181 48,047
12,140 14,115 7,765 2,350 36,370 36,335
17,445 7,341 8,140 850 33,776 33,976
15,185 7,555 6,500 970 30,210 36,081
11,950 7,514 2,600 1,750 23,814 27,004
8,175 8,964 3,065 1,600 21,804 22,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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