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503180812Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1727
+12
🇧🇷 Bohemians · Brazil
1665
+15
🇧🇷 Italians · Brazil
1622
+17
🇧🇷 Franks · Brazil
1504
+22
🇬🇧 Cumans · United Kingdom
1691
-19
🇨🇳 Saracens · China
1685
-19
🇨🇳 Ethiopians · China
1684
-19
🇧🇷 Britons · Brazil
1517
-11
Player eAPM Actions Feudal Castle Imperial Opening
79 3,168 8:35 22:55 35:27 ⚔ M@A into Towers FC
65 2,600 8:49 21:35 32:38 ⚔ Archer Rush
58 2,312 8:46 19:48 37:09 ⛏ Fast Castle
56 2,254 9:19 27:26 — ⚔ Archer Rush
54 2,142 8:48 19:19 37:13 ⚔ Scout Rush
53 2,131 8:29 25:15 — ⚔ Archer Rush
53 2,136 8:59 16:21 34:55 ⛏ Fast Castle
46 1,844 10:43 15:00 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,715 14,120 13,425 1,050 53,310 56,967
19,445 9,675 9,810 3,160 42,090 43,264
19,320 8,670 8,795 400 37,185 38,371
11,100 12,135 10,305 420 33,960 35,259
14,505 6,180 7,735 850 29,270 31,392
9,400 8,828 4,535 1,820 24,583 24,617
6,550 8,735 7,325 230 22,840 23,137
5,975 8,904 6,075 225 21,179 23,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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