AoeStats
← macinko484

Hill Fort

506732818Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 94m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Byzantines · Slovakia
950
+14
🇸🇰 Burmese · Slovakia
950
+15
🇩🇰 Poles · Denmark
935
-15
🇦🇹 Saracens · Austria
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 3,005 13:05 18:36 35:48 ⛏ Fast Castle
26 2,440 12:20 16:57 30:36 ⛏ Fast Castle
20 1,893 10:15 20:05 32:36 ⛏ Fast Castle
15 1,404 10:58 20:20 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,000 42,610 27,670 4,050 131,330 136,405
46,615 34,975 21,635 3,150 106,375 126,567
43,450 22,040 35,105 3,845 104,440 114,699
22,765 12,338 20,835 3,945 59,883 62,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.