AoeStats
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Fortress

508633645Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
886
+15
🇵🇪 Magyars · Peru
868
+16
🇪🇸 Spanish · Spain
869
-43
🇳🇱 Spanish · Netherlands
858
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 1,483 7:20 11:24 27:36 ⛏ Fast Castle
23 1,037 7:18 13:57 22:51 ⛏ Fast Castle
17 765 7:50 11:54 29:47 ⛏ Fast Castle
5 216 9:53 23:26 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
21,895 18,490 12,930 1,940 55,255 67,320
15,400 11,715 8,885 3,030 39,030 49,104
13,860 8,095 7,665 850 30,470 38,409
7,000 3,575 3,540 115 14,230 18,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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