AoeStats
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Arabia

506601037Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 88m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
918
+14
🇦🇷 Spanish · Argentina
875
+16
🇳🇱 Chinese · Netherlands
879
-21
🇪🇸 Franks · Spain
875
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 5,573 9:42 17:28 38:49 ⛏ Fast Castle
28 2,488 10:43 17:22 41:15 ⛏ Fast Castle
16 1,374 10:17 21:49 38:38 ⚔ Scout Rush
12 1,032 12:53 22:58 37:46

Resources

Player Food Wood Gold Stone Spent Collected
61,855 31,771 27,005 3,000 123,631 127,892
35,040 40,922 18,225 2,975 97,162 99,876
33,850 15,554 22,745 6,900 79,049 96,670
13,370 11,645 6,800 3,225 35,040 35,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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