AoeStats
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Baltic

510757559Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 57m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
887
+16
🇧🇷 Bengalis · Brazil
848
+17
🇪🇸 Burmese · Spain
818
+18
🇷🇴 Bohemians · Romania
804
+19
🇨🇳 Turks · China
927
-19
🇨🇳 Bulgarians · China
903
-19
🇭🇰 Poles · Hong Kong SAR China
873
-18
🇮🇳 Sicilians · India
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,000 11:13 15:26 33:23 ⛏ Fast Castle
35 2,040 11:15 20:03 34:38 ⛏ Fast Castle
27 1,576 11:47 18:14 34:19 ⛏ Fast Castle
18 1,052 10:41 14:40 29:46 ⛏ Fast Castle
18 1,017 12:15 20:24 42:07 ⛏ Fish Boom FC
17 969 13:58 19:14 35:05 ⛏ Fish Boom FC
15 839 11:42 16:49 33:21 ⛏ Fish Boom FC
14 832 11:50 25:29 31:30 ⚔ Fish Boom into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
62,445 32,219 15,070 2,700 112,434 136,891
23,845 32,055 17,990 1,800 75,690 86,055
28,555 21,295 11,125 3,215 64,190 81,506
18,375 23,700 13,640 5,020 60,735 85,306
12,965 28,040 14,270 3,675 58,950 70,906
24,745 17,974 12,115 2,430 57,264 67,499
21,625 15,401 11,350 1,850 50,226 70,875
11,520 13,849 4,175 2,075 31,619 38,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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