AoeStats
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Arena

508055243Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 58m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1068
+14
🇩🇪 Goths · Germany
1068
+14
🇩🇪 Spanish · Germany
1051
+17
🇩🇪 Ethiopians · Germany
1024
+15
🇪🇸 Burgundians · Spain
1148
-19
🇪🇸 Teutons · Spain
1099
-26
🇬🇧 Turks · United Kingdom
1020
-14
🇪🇸 Byzantines · Spain
793
-7
Player eAPM Actions Feudal Castle Imperial Opening
40 2,363 10:40 14:51 27:52 ⛏ Fast Castle
39 2,314 10:11 17:13 31:52 ⛏ Fast Castle
33 1,910 10:20 15:32 31:05 ⛏ Fast Castle
30 1,747 11:32 16:16 30:16 ⛏ Fast Castle
27 1,574 11:12 15:30 33:17 ⛏ Fast Castle
24 1,419 10:18 16:12 33:45 ⛏ Fast Castle
24 1,431 13:58 18:01 33:52 ⛏ Fast Castle
11 653 11:21 16:44 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,000 31,665 16,655 2,560 90,880 99,698
38,320 22,835 23,425 5,420 90,000 94,116
34,245 19,410 17,585 3,450 74,690 77,979
34,325 21,200 13,935 2,250 71,710 103,288
31,155 15,355 18,480 4,850 69,840 80,890
29,770 22,700 10,900 1,305 64,675 72,457
24,810 17,740 18,395 1,610 62,555 79,271
16,275 17,530 13,600 1,600 49,005 69,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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