AoeStats
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Black Forest

506905387Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 79m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1051
+17
🇩🇪 Magyars · Germany
1035
+18
🇩🇪 Teutons · Germany
991
+21
🇸🇰 Persians · Slovakia
1081
-19
🇸🇰 Britons · Slovakia
1081
-19
🇸🇰 Gurjaras · Slovakia
1062
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,890 11:20 15:29 29:48 ⛏ Fast Castle
28 2,248 11:48 18:08 34:15 ⛏ Fast Castle
22 1,768 13:29 17:34 32:07 ⛏ Fast Castle
20 1,625 12:39 18:04 34:08 ⛏ Fast Castle
18 1,469 11:46 16:52 31:08 ⛏ Fast Castle
14 1,092 13:29 19:12 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,255 46,115 45,165 3,740 155,275 169,455
45,780 42,675 30,205 3,650 122,310 176,529
40,490 45,571 29,030 4,350 119,441 124,279
40,745 38,345 32,735 2,415 114,240 135,832
22,470 23,023 22,570 2,345 70,408 124,103
31,885 25,105 9,035 2,780 68,805 76,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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