AoeStats
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Arena

510509405Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 47m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1119
+14
🇨🇳 Huns · China
1109
+15
🇨🇦 Spanish · Canada
1076
+16
🇫🇷 Franks · France
1049
+17
🇨🇳 Britons · China
1090
-16
🇺🇸 Cumans · United States
1080
-16
🇹🇼 Slavs · Taiwan
1070
-15
🇹🇼 Persians · Taiwan
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,191 12:21 18:45 39:53 ⛏ Fast Castle
30 1,428 10:52 14:32 30:19 ⛏ Fast Castle
30 1,426 10:02 14:32 31:44 ⛏ Fast Castle
27 1,276 10:08 17:25 37:26 ⛏ Fast Castle
25 1,176 11:35 16:51 32:37 ⛏ Fast Castle
24 1,140 10:02 22:41 34:07 ⚔ Scout Rush
19 923 10:44 16:34 37:05 ⛏ Fast Castle
17 811 10:25 15:34 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,470 14,905 20,025 2,250 69,650 78,666
33,615 8,800 23,105 1,500 67,020 75,313
34,565 10,730 11,130 4,420 60,845 66,220
25,950 21,410 11,190 1,700 60,250 70,332
23,650 17,828 4,295 1,695 47,468 54,043
24,385 9,170 5,210 1,400 40,165 44,287
17,140 7,330 7,695 1,665 33,830 44,008
9,675 8,505 4,100 2,280 24,560 38,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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