AoeStats
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Arabia

510312599Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 22m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Romans · Denmark
1175
+14
🇬🇷 Khmer · Greece
1175
+15
🇹🇼 Magyars · Taiwan
1155
-15
🇧🇪 Franks · Belgium
1134
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,106 9:20 18:38 — ⚔ M@A FC
36 807 10:17 — —
33 740 8:23 18:45 — ⚔ Scout Rush
22 503 11:01 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,520 2,914 1,325 100 9,859 10,246
5,635 3,078 775 200 9,688 10,632
5,305 3,316 905 100 9,626 10,231
3,420 2,386 50 125 5,981 5,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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