AoeStats
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Arena

510346139Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 45m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Maya · South Africa
971
+12
🇿🇦 Franks · South Africa
893
+15
🇬🇧 Malay · United Kingdom
840
+18
🇨🇴 Bohemians · Colombia
886
-15
🇫🇷 Teutons · France
886
-15
🇬🇧 Goths · United Kingdom
876
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,758 11:19 15:17 35:00 ⛏ Fast Castle
23 1,043 11:57 16:36 45:38 ⛏ Fast Castle
16 738 10:28 16:24 28:14 ⛏ Fast Castle
16 747 11:16 15:53 30:32 ⛏ Fast Castle
15 699 12:57 17:47 32:55 ⛏ Fast Castle
12 562 10:25 17:01 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,130 13,980 10,890 3,010 48,010 55,147
15,195 16,830 9,930 2,150 44,105 61,703
23,245 11,435 5,755 1,825 42,260 45,849
23,660 6,520 7,870 3,450 41,500 55,111
15,925 13,810 6,805 2,250 38,790 42,542
11,095 10,045 4,430 2,255 27,825 33,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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