AoeStats
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Arena

510291154Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 64m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
873
+15
🇲🇾 Persians · Malaysia
871
+15
🇬🇧 Georgians · United Kingdom
860
+16
🇨🇳 Franks · China
856
+16
🇺🇸 Japanese · United States
871
-16
🇹🇷 Spanish · Türkiye
865
-16
🇦🇺 Franks · Australia
865
-16
🇪🇸 Dravidians · Spain
829
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,062 12:18 16:58 35:56 ⛏ Fast Castle
34 2,188 11:14 17:21 35:40 ⛏ Fast Castle
29 1,872 13:58 20:56 33:51 ⛏ Fast Castle
28 1,807 10:29 14:54 29:39 ⛏ Fast Castle
26 1,660 11:33 17:04 33:11 ⛏ Fast Castle
20 1,299 11:35 21:02 37:33 ⛏ Fast Castle
17 1,125 13:43 19:33 31:43 ⛏ Fast Castle
13 865 11:46 17:31 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,015 37,990 21,165 5,400 110,570 111,561
35,860 30,755 17,155 2,890 86,660 97,839
29,700 26,560 20,120 6,150 82,530 118,297
38,140 16,950 25,620 1,600 82,310 102,831
28,810 33,940 11,545 6,025 80,320 87,861
37,420 22,655 14,985 2,650 77,710 84,979
31,585 24,280 10,765 1,525 68,155 91,094
18,335 17,875 7,685 3,000 46,895 61,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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