AoeStats
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Arabia

510212858Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,413 10:36 19:42 40:42 ⛏ Fast Castle
30 1,402 11:32 15:17 36:02 ⚔ FC into Scouts
26 1,204 11:40 21:35 39:27 ⚔ Archer Rush
26 1,201 10:49 17:31 40:29 ⛏ Fast Castle
22 1,023 11:58 21:04 41:54 ⚔ Archer Rush
20 907 12:29 17:38 35:07 ⛏ Fast Castle
19 863 11:29 18:23 42:09 ⛏ Fast Castle
14 666 13:04 27:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,700 24,074 9,680 4,115 63,569 76,132
28,420 14,811 11,125 2,430 56,786 60,283
12,975 15,215 12,880 1,775 42,845 45,403
17,305 15,215 4,075 4,220 40,815 52,067
14,275 12,970 6,065 1,710 35,020 41,975
16,080 12,380 4,695 1,595 34,750 39,932
12,475 11,119 7,220 2,900 33,714 34,336
10,740 7,897 2,680 1,600 22,917 27,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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