AoeStats
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Arena

510201748Analyzed
3v3 RM · 13h ago on Sep 29, 2026· 44m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
849
+15
🇦🇷 Koreans · Argentina
819
+16
🇺🇸 Teutons · United States
817
+16
🇫🇷 Persians · France
860
-16
🇫🇷 Khmer · France
818
-16
🇫🇷 Celts · France
800
-29
Player eAPM Actions Feudal Castle Imperial Opening
33 1,452 11:26 28:00 43:53 ⚔ Scout Rush
20 896 11:17 15:43 28:20 ⛏ Fast Castle
20 898 11:24 15:22 36:46 ⛏ Fast Castle
18 784 12:09 16:29 34:25 ⛏ Fast Castle
17 769 10:53 21:02 — ⚔ Scout Rush
13 555 12:26 20:57 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,565 10,760 13,245 1,845 46,415 54,391
19,655 13,565 8,645 3,665 45,530 57,498
14,940 14,655 6,025 1,050 36,670 50,100
16,200 9,550 6,300 2,150 34,200 40,080
11,645 8,310 3,165 2,215 25,335 26,833
12,505 4,690 4,470 950 22,615 31,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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