AoeStats
← rodrigolbs

Arena

510028385Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
1137
+16
🇨🇱 Turks · Chile
1082
+18
🇺🇸 Persians · United States
1135
-17
🇺🇸 Mongols · United States
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,443 11:14 14:47 28:28 ⚔ FC into Scouts
50 2,360 9:15 13:17 30:51 ⛏ Fast Castle
37 1,751 12:31 16:33 21:26 ◆ FC into Fast Imp
13 630 12:24 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,390 11,766 15,915 1,620 48,691 52,693
12,200 12,445 15,020 0 39,665 44,925
13,895 14,085 7,510 3,035 38,525 40,086
10,355 9,195 1,480 400 21,430 24,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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