AoeStats
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Socotra

506889510Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 35m 20s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1140
+6
🇨🇱 Goths · Chile
715
+21
🇭🇰 Goths · Hong Kong SAR China
874
-14
🇦🇷 Maya · Argentina
855
-36
Player eAPM Actions Feudal Castle Imperial Opening
29 1,009 10:04 21:45 — ⚔ Archer Rush
23 818 13:51 24:45 — ⚔ M@A into Skirms
20 719 11:49 17:35 — ⛏ Fast Castle
10 341 13:07 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,250 6,241 3,710 1,300 16,501 20,133
8,400 4,960 1,560 1,100 16,020 19,888
6,935 5,690 490 300 13,415 14,017
2,210 2,498 270 0 4,978 5,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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