AoeStats
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Arabia

506745269Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 55m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
856
+16
🇨🇱 Teutons · Chile
840
+16
🇦🇷 Maya · Argentina
909
-54
🇧🇷 Mongols · Brazil
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,380 11:53 25:35 39:15 ⚔ Scout Rush
23 1,256 10:29 19:31 35:50 ⚔ Scout Rush
23 1,240 11:10 24:54 43:05 ⚔ Archer Rush
15 825 14:10 18:50 48:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,880 16,281 8,880 3,450 55,491 60,551
15,765 17,916 12,080 3,500 49,261 51,366
18,900 12,260 6,855 2,725 40,740 51,705
14,835 10,877 5,560 2,805 34,077 38,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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