AoeStats
← Jobington

Arabia

510634833Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1185
+16
🇦🇺 Bulgarians · Australia
1172
+17
🇦🇷 Wei · Argentina
1211
-17
🇦🇷 Maya · Argentina
1179
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,740 10:56 22:36 — ⚔ Archers into Scouts
33 1,489 10:08 19:50 37:00 ⚔ Archers FC
29 1,340 10:35 21:15 45:17 ⚔ Archers into Skirms
29 1,327 11:07 23:43 41:38

Resources

Player Food Wood Gold Stone Spent Collected
16,670 10,714 6,115 1,650 35,149 36,700
11,250 7,433 6,640 2,150 27,473 30,427
10,290 6,854 5,055 750 22,949 24,542
7,550 6,748 4,720 225 19,243 18,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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