AoeStats
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Arena

509734300Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
964
+13
🇬🇧 Vikings · United Kingdom
944
+14
🇪🇸 Japanese · Spain
903
+15
🇨🇦 Mongols · Canada
946
-17
🇺🇸 Dravidians · United States
899
-14
🇺🇸 Armenians · United States
826
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 617 13:34 21:41 32:12 ⛏ Fast Castle
16 600 12:16 20:56 33:27 ⛏ Fast Castle
16 632 10:38 18:11 35:41 ⛏ Fast Castle
15 591 10:58 18:37 32:16 ⛏ Fast Castle
13 484 11:44 20:16 — ⛏ Fast Castle
11 408 13:33 19:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,725 9,000 5,725 2,250 30,700 36,186
9,550 9,670 5,635 1,430 26,285 33,988
14,595 5,950 3,720 1,450 25,715 32,054
9,780 7,095 5,885 2,250 25,010 26,688
9,275 5,280 2,460 1,500 18,515 24,622
6,950 7,478 1,185 995 16,608 20,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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