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Arena

505872645Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 69m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Wu · Ecuador
652
+14
🇪🇸 Romans · Spain
550
+18
🇪🇸 Bohemians · Spain
541
+18
🇹🇷 Hindustanis · Türkiye
617
-18
🇯🇵 Mongols · Japan
608
-17
🇮🇳 Turks · India
565
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,582 15:13 22:05 39:49 ⛏ Fast Castle
17 1,175 12:36 28:49 58:00 ⚔ Archer Rush
14 984 12:12 20:38 40:03 ⚔ Skirms into Archers
14 1,009 12:09 21:16 29:19 ⛏ Fast Castle
12 814 11:42 20:03 35:24 ⛏ Fast Castle
9 661 13:41 21:21 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,715 26,930 30,630 4,330 101,605 122,528
25,535 40,845 26,785 4,100 97,265 123,192
16,495 35,295 28,625 2,115 82,530 93,662
34,680 26,415 16,285 970 78,350 88,570
21,880 26,125 23,195 1,700 72,900 88,837
18,870 14,860 16,820 2,050 52,600 68,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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