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Arena

509540147Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
872
+14
🇺🇾 Bohemians · Uruguay
838
+16
🇵🇪 Spanish · Peru
815
+17
🇵🇪 Inca · Peru
783
+18
🇨🇳 Khmer · China
925
-19
🇨🇦 Aztecs · Canada
846
-29
🇺🇿 Poles · Uzbekistan
799
-15
🇨🇳 Huns · China
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,801 10:48 15:58 39:55 ⛏ Fast Castle
48 2,568 12:07 15:10 46:27 ⛏ Fast Castle
35 1,874 12:12 16:19 34:18 ⛏ Fast Castle
24 1,304 10:57 15:54 34:54 ⛏ Fast Castle
19 1,032 10:02 14:41 26:54 ⛏ Fast Castle
14 752 11:53 24:51 32:08 ◆ FC into Fast Imp
12 649 10:25 22:18 39:54 ⚔ Archers into Skirms
12 653 11:24 19:11 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 29,785 15,895 3,150 76,865 81,599
34,230 23,280 14,665 1,600 73,775 79,359
15,005 19,585 11,290 3,000 48,880 55,950
26,365 14,500 4,425 3,550 48,840 55,156
18,790 13,205 7,695 850 40,540 45,154
17,905 11,025 8,670 1,650 39,250 55,549
14,900 11,890 9,545 2,150 38,485 49,782
11,315 9,005 8,090 2,050 30,460 37,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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