AoeStats
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Oasis

509534828Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
996
+8
🇺🇸 Spanish · United States
699
+26
🇨🇱 Teutons · Chile
789
-13
🇨🇳 Huns · China
782
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,774 9:10 22:24 40:02 ⚔ Scout Rush
26 1,361 12:45 29:42 42:22 ⚔ Archers into Scouts
25 1,279 18:30 29:09 46:50 ⚔ M@A FC
17 895 15:16 22:00 39:49 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,580 18,483 18,795 1,730 66,588 73,162
29,880 21,255 10,270 3,000 64,405 66,612
22,315 13,703 9,895 1,860 47,773 60,051
15,725 11,035 7,860 1,630 36,250 39,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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