AoeStats
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MegaRandom

509719031Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 99m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Inca · Bulgaria
799
+11
🇧🇬 Italians · Bulgaria
795
+11
🇧🇬 Burgundians · Bulgaria
776
+12
🇬🇧 Chinese · United Kingdom
731
+13
🇩🇪 Byzantines · Germany
759
-15
🇪🇨 Berbers · Ecuador
703
-13
🇭🇷 Romans · Croatia
641
-10
🇩🇪 Wei · Germany
619
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 4,806 11:59 22:33 28:54 ⛏ Fish Boom FC
33 3,276 12:39 21:15 37:17 ⛏ Fast Castle
25 2,506 11:00 26:20 36:15 ⛏ Fish Boom FC
23 2,260 12:37 19:04 32:45 ⛏ Fast Castle
21 2,056 13:09 18:48 37:59 ⛏ Fast Castle
21 2,058 11:00 21:02 31:09 ⛏ Fast Castle
19 1,848 14:02 25:15 45:12 ⚔ M@A Rush
13 1,246 14:35 24:55 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,165 54,289 31,770 12,770 133,994 151,463
35,185 42,360 22,265 10,885 110,695 116,114
38,685 29,099 28,150 6,575 102,509 125,813
40,125 32,550 20,320 9,195 102,190 109,114
36,325 26,759 28,570 3,860 95,514 121,112
36,375 28,725 20,355 6,010 91,465 118,171
33,995 16,248 25,270 1,500 77,013 86,384
31,270 11,410 26,855 6,515 76,050 77,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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