AoeStats
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MegaRandom

509707801Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Huns · Bulgaria
785
+14
🇧🇬 Persians · Bulgaria
781
+14
🇧🇬 Byzantines · Bulgaria
762
+14
🇬🇧 Burgundians · United Kingdom
715
+16
🇹🇷 Aztecs · Türkiye
783
-24
🇹🇷 Inca · Türkiye
732
-15
🇩🇪 Ethiopians · Germany
719
-14
🇹🇷 Gurjaras · Türkiye
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,194 11:13 25:53 40:38 ⚔ Archer Rush
41 2,357 10:41 21:18 33:16 ⛏ Fish Boom FC
25 1,450 13:09 20:38 48:32 ⛏ Fish Boom FC
23 1,338 11:07 32:41 41:29 ⚔ Skirmisher Rush
22 1,241 12:04 22:10 38:39 ⛏ Fast Castle
19 1,116 11:33 21:31 35:34
19 1,093 11:17 24:17 35:26 ⚔ Fish Boom into Skirms
16 933 14:11 26:11 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,010 17,610 17,165 3,730 58,515 69,451
15,880 20,618 14,205 1,305 52,008 63,671
22,305 14,284 11,605 1,920 50,114 59,446
23,885 8,570 11,560 3,460 47,475 52,111
17,735 14,342 8,845 3,060 43,982 48,992
18,545 13,425 10,200 1,150 43,320 52,072
16,110 12,230 8,560 1,800 38,700 51,576
17,065 11,200 4,565 1,715 34,545 39,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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