AoeStats
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MegaRandom

508059145Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 60m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Dravidians · Bulgaria
775
+15
🇧🇬 Malians · Bulgaria
744
+17
🇧🇬 Mongols · Bulgaria
734
+17
🇬🇧 Celts · United Kingdom
689
+19
🇧🇷 Turks · Brazil
778
-18
🇹🇷 Malay · Türkiye
763
-17
🇹🇷 Khmer · Türkiye
757
-17
🇨🇴 Lithuanians · Colombia
734
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,081 10:39 22:34 35:05 ⛏ Fast Castle
29 1,750 13:12 23:32 40:30 ⛏ Fast Castle
27 1,607 12:00 17:46 36:33 ⛏ Fast Castle
26 1,582 13:08 24:16 — ⚔ FC into Scouts
19 1,125 11:14 23:20 33:16 ⛏ Fast Castle
14 840 11:29 20:12 37:28 ⛏ Fast Castle
13 803 12:32 17:03 32:11 ⛏ Fast Castle
10 630 12:36 19:48 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,340 21,885 18,740 1,765 73,730 88,968
21,100 26,114 17,845 2,940 67,999 68,348
24,035 16,945 22,465 3,550 66,995 71,811
19,085 13,136 15,690 3,085 50,996 64,424
18,950 10,355 9,915 3,690 42,910 53,377
15,500 12,705 10,920 2,735 41,860 55,438
17,865 11,546 9,330 2,155 40,896 48,993
16,995 11,785 6,755 1,970 37,505 43,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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