AoeStats
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Oasis

508405551Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 12m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1514
+4
🇨🇳 Ethiopians · China
1495
+5
🇫🇷 Celts · France
1087
+18
🇨🇳 Wu · China
784
+27
🇨🇳 Koreans · China
1254
-17
🇹🇼 Slavs · Taiwan
1174
-14
🇦🇺 Italians · Australia
1123
-12
🇨🇳 Wu · China
1096
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 625 11:49 — —
48 597 9:20 — — ⚔ Archer Rush
46 577 8:45 — — ⚔ Archer Rush
41 518 9:19 — — ⚔ Archer Rush
41 511 9:21 — — ⚔ M@A Rush
35 441 8:45 — — ⚔ Scout Rush
27 343 12:02 — — ⚔ Drush
26 329 11:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,300 500 0 3,850 3,855
2,495 1,195 50 0 3,740 3,657
1,875 1,325 415 0 3,615 3,934
2,300 725 170 0 3,195 3,735
1,900 1,048 230 0 3,178 3,206
1,850 658 130 0 2,638 3,741
1,850 688 50 0 2,588 4,132
1,450 700 50 0 2,200 3,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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