AoeStats
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Arena

508402727Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 32m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1507
+7
🇨🇳 Ethiopians · China
1488
+7
🇭🇰 Inca · Hong Kong SAR China
1292
+14
753
+31
🇹🇷 Burmese · Türkiye
1299
-17
🇨🇳 Britons · China
1248
-14
🇨🇳 Mongols · China
1247
-14
🇸🇬 Tupi · Singapore
1220
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,335 10:11 13:49 26:55 ⛏ Fast Castle
37 1,196 10:30 15:01 29:01 ⛏ Fast Castle
34 1,110 11:09 15:55 29:40 ⛏ Fast Castle
34 1,115 10:13 14:05 — ⛏ Fast Castle
33 1,078 10:51 14:35 26:12 ⛏ Fast Castle
28 908 10:28 14:20 29:26 ⛏ Fast Castle
28 909 10:17 14:03 27:40 ⛏ Fast Castle
24 789 11:51 18:53 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,345 16,160 7,825 310 38,640 41,291
11,975 9,951 4,750 3,560 30,236 32,898
13,735 10,565 3,935 1,700 29,935 35,099
14,770 8,243 4,750 850 28,613 33,536
11,200 9,620 6,650 200 27,670 30,057
13,345 8,815 3,260 980 26,400 31,689
9,950 9,505 4,035 1,500 24,990 31,714
7,230 5,710 2,100 2,900 17,940 20,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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