AoeStats
← WhipLord

Black Forest

505570302Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 12m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
776
+13
🇦🇷 Chinese · Argentina
771
+13
🇦🇺 Byzantines · Australia
731
-27
🇨🇳 Ethiopians · China
672
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 307 11:58 — —
15 181 11:48 — —
12 150 — — —
12 140 11:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 695 50 0 2,845 3,301
2,100 527 50 0 2,677 2,807
1,650 354 0 0 2,004 3,199
1,400 398 0 70 1,868 2,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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