AoeStats
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Arena

510681262Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 40m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
870
+15
🇨🇴 Bohemians · Colombia
839
+16
🇨🇴 Goths · Colombia
804
+18
🇨🇦 Chinese · Canada
948
-21
🇺🇸 Spanish · United States
843
-16
🇺🇸 Khmer · United States
802
-15
🇨🇦 Britons · Canada
769
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,494 10:43 14:21 28:10 ⛏ Fast Castle
37 1,506 10:33 15:40 — ⛏ Fast Castle
35 1,421 11:24 15:01 — ⛏ Fast Castle
34 1,401 13:11 21:12 —
18 755 13:34 18:25 — ⛏ Fast Castle
16 636 14:24 24:44 — ⚔ M@A FC
16 661 14:07 18:22 — ⛏ Fast Castle
16 647 11:11 16:13 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,990 15,970 12,495 1,080 54,535 76,121
12,600 10,895 1,480 950 25,925 35,704
9,420 7,985 3,165 3,360 23,930 29,832
8,325 7,880 6,060 750 23,015 37,106
9,535 9,025 2,615 1,750 22,925 26,276
7,450 8,715 3,530 1,005 20,700 23,557
8,285 1,980 3,840 1,445 15,550 16,628
7,710 5,540 940 910 15,100 17,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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