AoeStats
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Arena

507782942Analyzed
1v1 RM · 13d ago on Sep 19, 2026· 47m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
875
+17
🇺🇸 Bulgarians · United States
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,339 11:45 16:49 30:31 ⛏ Fast Castle
18 833 10:01 17:11 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 15,440 9,710 1,000 38,150 56,066
16,850 9,280 8,540 1,650 36,320 43,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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