AoeStats
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Baltic

510454154Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 36m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1142
+13
🇺🇸 Italians · United States
1097
+15
🇲🇽 Wei · Mexico
1073
-14
🇦🇷 Persians · Argentina
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,481 8:28 19:44 — ⛏ Fast Castle
38 1,380 11:08 19:50 35:17 ⛏ Fish Boom FC
35 1,283 9:31 18:56 — ⛏ Fish Boom FC
19 712 11:23 20:30 32:07 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,170 10,770 4,780 2,195 29,915 33,729
10,305 11,944 4,895 2,130 29,274 34,853
9,950 9,789 5,095 105 24,939 33,222
8,415 8,235 1,725 285 18,660 20,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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