AoeStats
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Arabia

509558850Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 67m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1040
+18
🇦🇷 Mapuche · Argentina
1040
+18
🇲🇽 Georgians · Mexico
1124
-21
🇲🇽 Romans · Mexico
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,660 9:35 21:31 44:12 ⚔ Champi Rush
39 2,593 8:58 20:18 — ⚔ Archer Rush
22 1,449 8:15 28:02 — ⛏ Fast Castle
22 1,502 12:06 25:38 59:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,415 28,548 19,325 3,550 87,838 97,783
21,160 18,431 13,340 1,640 54,571 57,757
12,175 19,088 9,330 2,005 42,598 43,281
10,475 8,578 3,395 2,325 24,773 26,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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