AoeStats
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Nomad

509548121Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 56m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1011
+13
🇦🇷 Mapuche · Argentina
1011
+13
🇺🇸 Koreans · United States
944
-13
🇺🇸 Persians · United States
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,139 13:07 24:36 42:51 ⚔ Fish Boom into Scouts
38 2,141 13:15 23:21 39:45 ⚔ Fish Boom into Champis
27 1,534 13:52 21:43 45:55 ⛏ Fast Castle
20 1,144 14:27 20:59 46:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,610 14,810 14,565 7,150 59,135 61,729
18,025 22,255 7,730 2,835 50,845 60,132
13,545 14,655 4,790 2,075 35,065 39,333
9,645 11,730 4,315 3,525 29,215 28,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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