AoeStats
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Arabia

509541850Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
994
+17
🇦🇷 Mapuche · Argentina
994
+17
🇷🇺 Japanese · Russia
1010
-17
🇷🇺 Bulgarians · Russia
1009
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,178 8:43 21:23 — ⚔ Archer Rush
47 1,966 9:29 23:05 40:04 ⚔ Skirms into Archers
21 895 9:53 22:52 — ⚔ Drush FC
19 806 9:29 22:53 — ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,635 11,626 4,000 2,500 29,761 29,593
9,390 7,280 4,000 1,280 21,950 25,012
9,520 8,160 3,115 850 21,645 22,595
7,450 5,872 3,145 2,625 19,092 23,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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