AoeStats
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Arena

509286715Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 61m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1001
+17
🇨🇱 Celts · Chile
981
+17
🇲🇽 Wei · Mexico
1011
-17
🇦🇷 Mapuche · Argentina
1011
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,198 8:22 15:19 34:48 ⛏ Fast Castle
34 2,058 9:42 16:22 36:38 ⛏ Fast Castle
26 1,578 11:55 17:52 31:21 ⛏ Fast Castle
26 1,593 10:08 18:03 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,610 28,572 9,585 5,290 65,057 65,767
28,755 9,905 22,545 2,225 63,430 89,685
23,430 21,215 11,095 3,000 58,740 60,690
18,045 19,055 9,735 3,850 50,685 59,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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