AoeStats
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Pilgrims

509284045Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 16m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1051
+14
🇺🇸 Persians · United States
1050
+14
🇲🇽 Wei · Mexico
1009
-14
🇦🇷 Mapuche · Argentina
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 584 — — — ⚔ Drush
29 477 11:04 — — ⛏ Fish Boom
24 387 10:02 13:58 — ⛏ Fish Boom FC
16 262 9:54 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,070 2,045 450 750 6,315 6,672
1,675 2,680 285 100 4,740 6,646
1,400 1,675 85 200 3,360 3,202
1,200 1,375 110 200 2,885 2,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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