AoeStats
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MegaRandom

509280642Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 31m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
994
+15
🇦🇷 Mapuche · Argentina
994
+15
🇨🇳 Vietnamese · China
995
-16
🇦🇷 Spanish · Argentina
958
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,369 9:02 23:19 — ⚔ Archer Rush
42 1,309 10:02 19:35 —
17 529 10:50 23:45 — ⚔ Scout Rush
16 495 12:11 18:31 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,335 5,537 2,050 850 17,772 17,562
7,365 7,040 2,325 200 16,930 18,430
8,825 4,421 1,675 155 15,076 15,830
4,450 3,686 995 850 9,981 12,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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