AoeStats
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Arabia

509270926Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 83m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1061
+14
🇺🇸 Malians · United States
1058
+14
🇲🇽 Wei · Mexico
1008
-14
🇦🇷 Mapuche · Argentina
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,944 10:03 21:39 46:04 ⚔ Champi Rush
36 3,001 8:38 19:51 58:22 ⚔ Scout Rush
32 2,634 10:03 14:52 31:46 ⛏ Fast Castle
28 2,308 9:51 15:09 42:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,280 49,907 31,110 3,645 123,942 127,532
45,770 20,123 16,595 1,900 84,388 88,282
52,575 15,290 12,495 2,850 83,210 89,342
24,140 27,560 10,510 4,600 66,810 69,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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