AoeStats
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Lombardia

509219737Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 83m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1057
+15
🇨🇴 Burgundians · Colombia
972
+18
🇦🇷 Mapuche · Argentina
1025
-17
🇲🇽 Wei · Mexico
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 4,115 9:36 20:40 42:04
45 3,752 8:56 22:51 50:57 ⚔ Scout Rush
34 2,795 11:09 20:50 48:15 ⛏ Fast Castle
19 1,589 11:41 22:04 38:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,670 48,826 16,060 5,095 129,651 130,454
34,925 36,037 17,725 5,895 94,582 95,325
53,390 20,615 11,010 2,330 87,345 105,506
25,510 25,220 20,435 3,260 74,425 86,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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