AoeStats
← Tony662660

Arena

510084373Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
857
+17
🇫🇷 Franks · France
857
+17
🇨🇳 Portuguese · China
957
-21
🇨🇳 Teutons · China
785
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 920 11:39 15:47 21:14 ◆ FC into Fast Imp
14 689 13:04 18:03 30:40 ⛏ Fast Castle
13 664 12:35 18:33 31:31 ⛏ Fast Castle
6 279 13:19 20:18 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,670 18,525 16,390 8,310 58,895 69,377
15,770 16,330 10,680 1,125 43,905 55,846
15,385 11,665 11,435 2,025 40,510 58,498
8,050 5,915 1,150 3,925 19,040 28,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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