Four Lakes
510169657Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
23m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Babayaga (/=\)'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Babayaga (/=\)
B
Feudal Age
12:09
vs 10:51
btm 18%
Castle Age
17:22
vs 20:09
top 19%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
18:37
vs 12:45
btm 13%
▼
Slow Feudal Age at 12:09 — slower than 82% of analysed players on Four Lakes
▲
Fast Castle Age at 17:22 — faster than 81% of analysed players on Four Lakes
▼
First military only at 18:37 (Knight) — later than 87% of analysed players on Four Lakes
Sinpar
D
Feudal Age
12:39
vs 10:51
btm 12%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
14
vs 32
btm 8%
First military
20:33
vs 12:45
btm 8%
▼
Slow Feudal Age at 12:39 — slower than 88% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 20:33 (Scout Cavalry) — later than 92% of analysed players on Four Lakes
▼
Town centers idle 5:50 of the first 23:25 — keep villagers queued