AoeStats
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Nomad

507838400Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 57m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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987
+15
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925
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897
+20
🇺🇸 Italians · United States
981
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🇺🇸 Huns · United States
949
-49
🇺🇸 Persians · United States
946
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,578 15:52 22:33 41:54 ⚔ Fish Boom FC into Scouts
27 1,542 14:16 22:26 42:28 ⚔ Fish Boom into Scouts
22 1,233 13:45 20:41 35:29 ⚔ Fish Boom FC into Skirms
13 753 23:06 27:43 — ⛏ Fast Castle
10 559 17:26 22:07 35:20 ⛏ Fish Boom FC
10 561 14:26 28:49 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,560 21,700 11,025 3,155 61,440 66,996
21,595 18,544 6,840 2,550 49,529 57,430
16,270 14,160 9,490 1,600 41,520 51,429
12,445 10,435 7,490 2,485 32,855 43,591
10,475 8,513 2,790 2,285 24,063 26,114
10,405 5,645 3,780 3,730 23,560 26,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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