AoeStats
← Mr.Spark v3

Arabia

510574698Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 30m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bohemians · Romania
672
+15
🇷🇴 Khmer · Romania
657
+15
🇩🇪 Poles · Germany
661
-16
🇩🇪 Turks · Germany
626
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 767 10:11 19:31 — ⚔ Scout Rush
22 673 11:57 27:04 — ⚔ M@A into Scouts
13 404 10:54 — — ⚔ Scouts into Archers
9 287 15:48 28:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,695 5,540 980 0 12,215 12,580
3,950 4,070 1,850 1,300 11,170 12,102
3,995 3,457 370 0 7,822 9,234
3,995 2,180 300 125 6,600 7,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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