AoeStats
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Arabia

508406162Analyzed
1v1 RM · 8d ago on Sep 22, 2026· 61m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
1185
+16
🇨🇳 Huns · China
1181
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,979 10:22 22:58 44:09 ⚔ M@A into Scouts into Skirms
27 1,655 9:14 22:11 51:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,980 25,013 10,710 2,350 56,053 56,902
19,030 18,663 13,935 1,900 53,528 58,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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